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	<title>Alexey Bokov's weblog &#187; interesting</title>
	<atom:link href="http://bokov.net/weblog/tag/interesting/feed/" rel="self" type="application/rss+xml" />
	<link>http://bokov.net/weblog</link>
	<description>Anything that interests me</description>
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		<title>Cloud computing links &#8211; August 2010</title>
		<link>http://bokov.net/weblog/useful-links/cloud-computing-links-august-2010/</link>
		<comments>http://bokov.net/weblog/useful-links/cloud-computing-links-august-2010/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 10:59:21 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[compute grid]]></category>
		<category><![CDATA[useful links]]></category>
		<category><![CDATA[aws]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[ec2]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[shanghai]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=528</guid>
		<description><![CDATA[Shanghai releases 3-year cloud computing plan &#8211; Shanghai plans to use cloud computing technologies in urban management, industry development, e-government and small and medium-sized enterprise services AWS related links : State of the cloud &#8211; 2010 August Amazon’s EC2 Generating 220M+ Annually &#8211; really interesting post &#8211; &#8220;at 40,000 servers evenly distributed across 6 availability [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://english.peopledaily.com.cn/90001/90778/90860/7108660.html">Shanghai releases 3-year cloud computing plan</a> &#8211; Shanghai plans to use cloud computing technologies in urban management, industry development, e-government and small and medium-sized enterprise services</li>
</ul>
<p>AWS related links :</p>
<ul>
<li><a href="http://www.jackofallclouds.com/2010/08/state-of-the-cloud-august-2010/">State of the cloud &#8211; 2010 August</a></li>
<li><a href="http://cloudscaling.com/blog/cloud-computing/amazons-ec2-generating-220m-annually">Amazon’s EC2 Generating 220M+ Annually</a> &#8211; really interesting post &#8211; &#8220;at 40,000 servers evenly distributed across 6 availability zones we know,  ___ 6,700 servers per zone..Most of the servers are likely in the US availability zones vs. the EU zones, maybe 75-80% of total capacity&#8221;. Also take a look on <a href="http://bokov.net/blog/img/ec2_instances_stat.png">amazon ec2 instances usage rates</a> </li>
<li> <a href="http://www.jackofallclouds.com/2009/09/anatomy-of-an-amazon-ec2-resource-id/">Anatomy of an Amazon EC2 Resource ID</a> and based on this anatomy <a href="http://blog.rightscale.com/2009/10/05/amazon-usage-estimates/">EC2 usage estimates</a></li>
<li><a href="http://cloudscaling.com/blog/cloud-computing/rumor-mill-google-ec2-competitor-coming-in-2010">Rumor Mill: Google EC2 Competitor Coming in 2010?</a></li>
</ul>
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		</item>
		<item>
		<title>Interesting links ( June/July 2010 )</title>
		<link>http://bokov.net/weblog/ec2/interesting-links-june-2010/</link>
		<comments>http://bokov.net/weblog/ec2/interesting-links-june-2010/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 09:09:27 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[compute grid]]></category>
		<category><![CDATA[ec2]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[project managment]]></category>
		<category><![CDATA[Amazon EC2]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=502</guid>
		<description><![CDATA[Ten Tips for a (Slightly) Less Awful Resume How To Sell Agile To Fixed Bid Contract Clients AWS Launches Cluster Compute EC2 Instances For High Performance Applications and AWS &#8211; High Performance Computing (HPC)]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://steve-yegge.blogspot.com/2007/09/ten-tips-for-slightly-less-awful-resume.html">Ten Tips for a (Slightly) Less Awful Resume</a></li>
<li><a href="http://www.codesqueeze.com/how-to-sell-agile-to-fixed-bid-contract-clients/">How To Sell Agile To Fixed Bid Contract Clients</a></li>
<li> <a href="http://www.techcrunchit.com/2010/07/12/aws-launches-cluster-compute-ec2-instances-for-high-performance-applications/">AWS Launches Cluster Compute EC2 Instances For High Performance Applications</a> and <a href="http://aws.amazon.com/ec2/hpc-applications/">AWS &#8211; High Performance Computing (HPC) </a></li>
</ul>
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		<title>A little bit of cloud computing humor</title>
		<link>http://bokov.net/weblog/humor/bullshit-as-a-servic/</link>
		<comments>http://bokov.net/weblog/humor/bullshit-as-a-servic/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 16:03:00 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[humor]]></category>
		<category><![CDATA[BaaS]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=478</guid>
		<description><![CDATA[Cloud computing is a term that originally meant elastic on demand computing but is now a term applied elastically by marketdroids to any form of virtualisation. This is part of the transition from 2009&#8242;s vBullshit to BaaS, Bullshit as a Service. via chapmancentral.demon.co.uk]]></description>
			<content:encoded><![CDATA[<p><strong>Cloud computing</strong> is a term that originally meant elastic on demand computing but is now a term applied elastically by marketdroids to any form of virtualisation.<br />
This is part of the transition from 2009&#8242;s vBullshit to BaaS, Bullshit as a Service.</p>
<p>via <a href="http://chapmancentral.demon.co.uk/wiki/Cloud_computing">chapmancentral.demon.co.uk</a></p>
<p><img src="http://bokov.net/lj/cloud_computing_bullshit_bingo.jpg" alt="SaaS bullshit PaaS bullshit bingo" /></p>
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		<title>My interesting links ( May 2010 )</title>
		<link>http://bokov.net/weblog/useful-links/bunch-of-cool-links-may-2010/</link>
		<comments>http://bokov.net/weblog/useful-links/bunch-of-cool-links-may-2010/#comments</comments>
		<pubDate>Tue, 11 May 2010 13:08:02 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[internet]]></category>
		<category><![CDATA[useful links]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[hudson]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[stuff]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=372</guid>
		<description><![CDATA[Mapreduce &#38; Hadoop Algorithms in Academic Papers (3rd update), especially Scaling Up Classifiers to Cloud Computers TeamBox &#8211; project collaboration tool Continuous Integration for C++ by Rick Wagner Beyond Position Bias: Examining Result Attractiveness as a Source of Presentation Bias&#8230; Yue, Patel, Roehrig, WWW-2010 .. to be continued]]></description>
			<content:encoded><![CDATA[<ul>
<li> <a href="http://atbrox.com/2010/05/08/mapreduce-hadoop-algorithms-in-academic-papers-may-2010-update/">Mapreduce &amp; Hadoop Algorithms in Academic Papers (3rd update)</a>, especially <a href="http://www.cse.nd.edu/~dthain/papers/classify-icdm08.pdf">Scaling Up Classifiers to Cloud Computers</a></li>
<li> <a href="http://teambox.com/">TeamBox &#8211; project collaboration tool</a></li>
<li> <a href="http://rickwagner.blogspot.com/2009/04/continuous-integration-for-c.html">Continuous Integration for C++</a> by Rick Wagner</li>
<li>Beyond Position Bias: <a href="http://www.yisongyue.com/publications/www2010_bias.pdf">Examining  Result Attractiveness as a Source of Presentation Bias&#8230; Yue, Patel,  Roehrig, WWW-2010</a></li>
</ul>
<p>.. to be continued</p>
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		<title>C/C++ interview questions</title>
		<link>http://bokov.net/weblog/project-managment/c-plus-plus-interview-questions/</link>
		<comments>http://bokov.net/weblog/project-managment/c-plus-plus-interview-questions/#comments</comments>
		<pubDate>Fri, 07 May 2010 13:09:01 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[programming]]></category>
		<category><![CDATA[project managment]]></category>
		<category><![CDATA[ansi C]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[inteview questions]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=365</guid>
		<description><![CDATA[Q1: What value will be printed ? double d1 = 16, d2=2.0; double d3 = (1/2) * ( sqrt(d1) + d2/2); cout &#60;&#60; d3 &#60;&#60; endl; Q2: Please write your own itoa implementation Q3: What is pure virtual destructor? Shall ( or can ) pure virtual functions be implemented ? Q4: Give an example of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Q1</strong>: <em>What value will be printed ?</em><br />
<code> double d1 = 16, d2=2.0;<br />
double d3 = (1/2) * ( sqrt(d1) + d2/2);<br />
cout &lt;&lt; d3 &lt;&lt; endl;<br />
</code></p>
<p><strong>Q2</strong>: <em>Please write your own itoa implementation</em></p>
<p><strong>Q3</strong>: <em>What is pure virtual destructor? Shall ( or can ) pure virtual functions be implemented ? </em></p>
<p><strong>Q4</strong>: <em>Give an example of abort function implementation </em></p>
<p><strong>Q5</strong>: <em> Why we need semicolon after closing bracket in C++ class declaration ?</em></p>
<p><strong>Q6</strong>: <em>Can we call destructor directly? For what we may need it ?</em></p>
<p><strong>Q7</strong>: <em>Can we call constructor directly? For what we may need it ?</em></p>
<p><strong>Q8</strong>: <em>Can we thron an exception in destructor ?</em></p>
<p><strong>Q9</strong>: <em>What happen if we call pure virtual methods in constructor or destructor ? Same question about &#8216;non-pure&#8217; virtual methods ?</em></p>
<p><strong>Q10</strong>: <em>Why don&#8217;t we have virtual constructors in C++ ?</em></p>
<p><strong> </strong><strong>Q11</strong>: <em>What is difference between new  and  new [] ? Same thing  about delete and delete []  ?</em></p>
<p><strong>Q12</strong>:<em> What is a difference between static_cast, dynamic_cast, reinterpret_cast and const_cast ?</em></p>
<p><strong>Q13</strong>:<em> Why do we need explicit keyword in C++ ?<br />
</em></p>
<p><strong>Q14</strong>:<em> Explain difference between</em><br />
<code><br />
const MyClass c;<br />
const MyClass &amp;c2 = c;<br />
const MyClass *c2 = &amp;c;<br />
const MyClass * const c2 = &amp;c;<br />
</code></p>
<p><strong>Q15</strong>:<em> Difference between const_iterator and iterator</em></p>
<p><strong>Q16</strong>:<em> Implement Rand5 ( which returns randomly 0..4 ) use only Random7 ( which returns 0..6)<br />
</em></p>
<p><strong>Q17</strong>: <em> Can we use object of class ( or structure ) which doesn&#8217;t have name? Can we declare and use classes and structures without names ?</em></p>
<p><strong>Q18</strong>: <em>What is it factory pattern ?</em></p>
<p>( to be updated and continued very soon <img src='http://bokov.net/weblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Answers ( if you need it <img src='http://bokov.net/weblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  ) below <span id="more-365"></span></p>
<p><strong>Q1.</strong> Value which will be printed on a screen is &#8220;0&#8243;, because 1/2 is all about integer division and it will be 0, so 0 * ( 4 + 1 ) will be 0. To have a more expected value this expression should be caste to a double :<br />
<code><br />
double d3 = double(1)/2 * ( sqrt(d1) + d2/2);<br />
</code></p>
<p><strong>Q2.</strong> Take a look on fastest variants of itoa : <a href="http://community.livejournal.com/self_similar/28175.html">Programming Contest</a></p>
<p><strong>Q3</strong>: What is pure virtual destructor? Shall ( or can ) pure virtual functions be implemented ?<br />
Good explanation : <a href="http://stackoverflow.com/questions/1219607/why-do-we-need-a-pure-virtual-destructor-in-c">Why do we need a pure virtual destructors in C++</a>.Yes, pure virtual functions ( dtor included ) can be implemented &#8211;  you even can call them.But you can&#8217;t create object of class who have pure virtual destructor ( or method ) &#8211; you can call them via childs objects.<br />
Here&#8217;s an <a href="bokov.net/programming/cpp_tasks/pure_virtual_01.cpp">simple example of declaration and calling pure virtual methods in c++</a></p>
<p><strong>Q4&gt;</strong> :Give an example of abort function implementation<br />
like this one ( nice thing isn&#8217;t it? ) :<br />
<code><br />
void abort() {  // scribble through null ptr<br />
memset( 0, 1, 1 );<br />
}<br />
</code></p>
<p><strong>Q5</strong>: Why we need semicolon after closing bracket in C++ class declaration ?<br />
Because ( in compatability with C ) right after class declaration there&#8217;s can be object :<br />
<code><br />
class A {<br />
...<br />
} object_a;<br />
</code><br />
Take a look on this link :<a href="http://stackoverflow.com/questions/785686/in-c-classes-why-the-semi-colon-after-the-closing-brace">In C++ classes, why the semi-colon after the closing brace</a></p>
<p><strong>Q6</strong>: Can we call destructor directly? For what we may need it ?<br />
Yes, we surely can. It can be required when you allocate memory for object not in heap, but in stack via using new<br />
<code><br />
unsigned char buffer [256];<br />
Dolphin * d = new(buffer) Dolphin;<br />
</code><br />
Here&#8217;s an <a href="http://bokov.net/programming/cpp_tasks/direct_destructor_call.cpp">Example of explicitly destructor calling</a>. See also :<a href="http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.10">What is &#8220;placement new&#8221; and why would I use it?</a></p>
<p><strong>Q7</strong>: Can we call constructor directly? For what we may need it ?<br />
It is not correct to say that you can call the constructor directly. The standard explicitly has (12.1/1): &#8220;Constructors do not have names.&#8221; You can only call the constructor via other constructs such as a function style cast, or placement new &#8211; see <a href="http://stackoverflow.com/questions/827552/explicitly-calling-a-constructor-in-c">Explicitly calling constructos in c++</a>.</p>
<p><strong>Q8</strong>: <em>Can we thron an exception in destructor ?</em><br />
We can, but it&#8217;s bad idea. Take a look on this <a href="http://www.parashift.com/c++-faq-lite/exceptions.html#faq-17.3">How can I handle a destructor that fails?</a></p>
<p><strong>Q9</strong>: <em>What happen if we call pure virtual methods in constructor or destructor ? Same question about &#8216;non-pure&#8217; virtual methods ?</em><br />
If you implement pure virtual methods you can call them. If not &#8211; you&#8217;ll have linkage error. Anyway it&#8217;s almost bad idea &#8211; when you call virtual methods in constructors/destructors you will you base class virtual methods tables &#8211; it&#8217;s not normal behavious from my point. Take look on source : <a href="http://bokov.net/programming/cpp_tasks/pure_virtual_02.cpp">Calling virtual methods from constructors and destructors</a>.</p>
<p><strong>Q10</strong>: <em>Why don&#8217;t we have virtual constructors in C++ ?</em><br />
<a href="http://www2.research.att.com/~bs/bs_faq2.html#virtual-ctor">Why don&#8217;t we have virtual constructors?</a></p>
<p><strong>Q11</strong>: <em>What is difference between new  and  new [] ? Same thing about delete and delete []  ?</em><br />
In short new [] used for arrays, and delete too &#8211; so if you allocate some A * a = new [3] A &#8211; there&#8217;s will be space alloced to 3 A and three times A::A() will be called, if you delete [] a &#8211; A::~A() will be called 3 times. If you use delete a &#8211; only one time A::~A() will be called ( some compilers warn about it ). Here&#8217;s <a href="http://bokov.net/programming/cpp_tasks/operator_new.cpp">c++ example &#8211; difference between new and new [] &#8211; delete and delete [] </a></p>
<p><strong>Q12</strong>:<em> What is a difference between static_cast,  dynamic_cast, reinterpret_cast and const_cast ?</em></p>
<p><code>static_cast</code> is the first cast you should attempt to use.  It does things like implicit conversions between types (such as int to  float, or pointer to void*), and it can also call explicit conversion  functions (or implicit ones). In many cases, explicitly stating <code>static_cast</code> isn&#8217;t necessary, but it&#8217;s important to note that the <code>T(something)</code> syntax is equivalent to <code>(T)something</code> and should be avoided  (more on that later). A <code>T(something, something_else)</code> is  safe, however, and guaranteed to call the constructor.<code>static_cast</code> can also cast through inheritance  hierarchies. It is unecessary when casting upwards (towards a base  class), but when casting downwards it can be used as long as it doesn&#8217;t  cast through <code>virtual</code> inheritance. It does not do checking,  however, and it is undefined behavior to <code>static_cast</code> down a  hierarchy to a type that isn&#8217;t actually the type of the object.</p>
<p><code>const_cast</code> can be used to remove or add <code>const</code> to a variable; no other C++ cast is capable of removing it (not even <code>reinterpret_cast</code>).  It is important to note that using it is only undefined if the orginial  variable is <code>const</code>; if you use it to take the <code>const</code> of a reference to something that wasn&#8217;t declared with <code>const</code>,  it is safe. This can be useful when overloading member functions based  on <code>const</code>, for instance. It can also be used to add <code>const</code> to an object, such as to call a member function overload.<code> const_cast</code> also works similarly on <code>volatile</code>,  though that&#8217;s less common .</p>
<p><code>dynamic_cast</code> is almost exclusively used for handling  polymorphism. You can cast a pointer or reference to any polymorphic  type to any other class type (a polymorphic type has at least one  virtual function, declared or inherited). You don&#8217;t have to use it to  cast downwards, you can cast sideways or even up another chain. The <code>dynamic_cast</code> will seek out the desired object and return it if possible. If it  can&#8217;t, it will return <code>NULL</code> in the case of a pointer, or  throw <code>std::bad_cast</code> in the case of a reference.<code>dynamic_cast</code> has some limitations, though. It doesn&#8217;t  work if there are multiple objects of the same type in the inheritance  hierarchy (the so-called &#8216;dreaded diamond&#8217;) and you aren&#8217;t using <code>virtual</code> inheritance. It also can only go through public inheritance &#8211; it will  always fail to travel through <code>protected</code> or <code>private</code> inheritance. This is rarely an issue, however, as such forms of  inheritance are rare.</p>
<p><code>reinterpret_cast</code> is the most dangerous cast, and should  be used very sparingly. It turns one type directly into another &#8211; such  as casting the value from one pointer to another, or storing a pointer  in an <code>int</code>, or all sorts of other nasty things. Largely, the  only guarantee you get with <code>reinterpret_cast</code> is that if  you cast the result back to the original type, you will get the same  value. Other than that, you&#8217;re on your own. <code>reinterpret_cast</code> cannot do all sorts of conversions; in fact it is relatively limited.  It should almost never be used (even interfacing with C code using <code>void*</code> can be done with <code>static_cast</code>)</p>
<p>See <a href="http://stackoverflow.com/questions/332030/when-should-static-cast-dynamic-cast-and-reinterpret-cast-be-used">When should static_cast, dynamic_cast and  reinterpret_cast be used?</a></p>
<p><strong>Q13</strong>:<em> Why do we need explicit keyword in C++ ?<br />
</em>In this case we will call A::A(int) two times and call A() in = as &#8216;converting constructor&#8217;, for some situations it&#8217;s not okay.<br />
<code><br />
#include<br />
class A {<br />
public:<br />
A(int i) {  std::cout&lt;&lt;"A::A("&lt;<em>&lt;&lt;")\n"; }<br />
};</em></code></p>
<p><code><em><br />
int main(void) {<br />
A a(1);<br />
a = 2;<br />
return 1;<br />
};<br />
</em></code></p>
<p><em>It will type :<br />
<code><br />
A::A(1)<br />
A::A(2)<br />
</code></em></p>
<p><em>To prevent use  &#8216;converting constructor&#8217; use &#8216;explicit&#8217; keyword at constructor declaration &#8211; same code will looks like below  ( we can&#8217;t use  a=1 because of compilation error )</em><em> <code><br />
#include<br />
class A {<br />
public:</code><code> explicit A(int i) {std::cout&lt;&lt;"A::A("&lt;<em>&lt;&lt;")\n"; }</em></code></em></p>
<p><em><em>int main(void) {<br />
A a(1);<br />
a = A(2);<br />
return 1;<br />
};</em></em></p>
<p><em><em><em><em><strong>Q14</strong>:<em> Explain difference between</em><br />
<code><br />
const MyClass c;<br />
const MyClass &amp;c2 = c;<br />
const MyClass *c2 = &amp;c;<br />
const MyClass * const c2 = &amp;c;<br />
</code></em></em></em></em></p>
<p><em><em><em><em><strong>Q15</strong>:<em> Difference between const_iterator and iterator</em></em></em></em></em></p>
<p><em><em><em><em>const_iterators don&#8217;t allow you to change the values that they point  to,  regular iterators do.<br />
As with all things in C++, always prefer  const, unless there&#8217;s a good  reason to use regular iterators (i.e. you  want to use the fact that  they&#8217;re not const to change the pointed-to  value).</em></em></em></em></p>
<p><em><em><em><em><strong>Q16</strong>:<em> Implement Rand5 ( which returns randomly 0..4 ) use only Random7 (  which returns 0..6)</em></em></em></em></em></p>
<p><em><em><em><em>Example of recursive :</em></em></em></em></p>
<p style="padding-left: 30px;"><em><em><em><em>int Rand5(void) {<br />
int val=Rand7();<br />
if (val &lt;6)<br />
return val;<br />
return Rand5();<br />
}</em></em></em></em></p>
<p><em><em><em><em><strong>Q17</strong>: <em> Can we use object of class ( or structure ) which  doesn&#8217;t have name? Can we declare and use classes and structures without  names ?</em></em></em></em></em></p>
<p><em><em><em><em><em>Yes, we can ( for classes which doesn&#8217;t have constructor-desctructors ) . This code will be compiled and works fine :</em></em></em></em></em></p>
<p style="padding-left: 30px;">#include &lt;iostream&gt;<br />
class  {<br />
public:<br />
int i;<br />
} test_obj;</p>
<p>struct {<br />
int j;<br />
} test_rec;</p>
<p>int main(void) {<br />
test_rec.j = 0;<br />
test_obj.i = 1;<br />
return 1;<br />
};</p>
<p><em><em><em><em><strong>Q18</strong>: <em>What is it factory pattern ?</em></em></em></em></em></p>
<p><em><em><em><em>( to be updated and continued very soon <img src='http://bokov.net/weblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </em></em></em></em></p>
<p><em><em><em><em>Answers ( if you need it <img src='http://bokov.net/weblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  ) below <img title="More..." src="http://bokov.net/weblog/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></em></em></em></em></p>
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		<title>Laws of productivity :  8 productivity experiments you don&#8217;t need to repeat</title>
		<link>http://bokov.net/weblog/project-managment/laws-of-productivity-8-productivity-experiments-you-dont-need-to-repeat/</link>
		<comments>http://bokov.net/weblog/project-managment/laws-of-productivity-8-productivity-experiments-you-dont-need-to-repeat/#comments</comments>
		<pubDate>Thu, 06 May 2010 09:19:29 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[project managment]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=346</guid>
		<description><![CDATA[Some usefull highlights which looks interested for me from Laws of productivity : 8 productivity experiments you don&#8217;t need to repeat (if this link doesn&#8217;t work please use this link onto copy hosted on bokov.net) &#8211; simple thoughts which may help you to organize process better and make it more efficient. Work 40h weeks with [...]]]></description>
			<content:encoded><![CDATA[<p>Some usefull highlights which looks interested for me from <a href="http://lostgarden.com/Rules%20of%20Productivity.pdf">Laws of productivity :  8 productivity experiments you don&#8217;t need to repeat</a> <em>(if this link doesn&#8217;t work please use <a href="http://bokov.net/docs/Rules-of-Productivity.pdf">this link onto copy hosted on bokov.net</a>)</em> &#8211; simple thoughts which may help you to organize process better and make it more efficient.<span id="more-346"></span></p>
<ul>
<li>Work 40h weeks with time for rest, never work 2 months of 60h week &#8211; it will be effectiry only in initial boost, in common in accomplishes less &#8211; here&#8217;s graph <a href="http://bokov.net/images/weblog/graphing_productivity_and_overtime.jpeg">too much work is really inefficient</a>. Don&#8217;t believe it ? Take a look on productivity graphs for factory workers ( 1909 ) and game dev ( 2005 ) &#8211;  <a href="http://bokov.net/images/weblog/same_curve.png">work has changed, people have not</a></li>
<li>Short-term spurs can increase perfomance, but you should keep in mind that team will have equivalent reduction in productivity after &#8211; so <a href="http://bokov.net/images/weblog/if_you_crunch_then_you_pay.png">when you crunch, you pay</a>. 4 days working week is good example for this option.</li>
<li>Work overtime kills creativity and sleeping at less 8h improves your problem solving abilities</li>
<li>The feeling of long-term increase productivity is <strong>false</strong> &#8211; overtime workers really don&#8217;t provide so much contribution into projects. Always use customer metrics to determine actual productivity</li>
<li>Team size have an influence on productivity &#8211; too small ( less than 5 ) team don&#8217;t have enough resources to solve wide array of problems, too big ( more than 10 ) team will have too much cost of communication &#8211; small team size have productivity 30-50% more than groups over 10.</li>
<li>There&#8217;s need to organize process to split large groups, growing new teams and transitions to new projects</li>
<li>It&#8217;s really better to productivity for same team to seat in one room &#8211; faster communication and better problem solving. Also try to avoid unnecessary external interruptions to whole</li>
<li>50 square feet personal space for each developer, all meetings, phone calls &#8211; in private rooms</li>
<li>Cross-functional team is more effective in common and have more chances to generate breakthrough solution</li>
<li>Multitasking &#8211; 15% drop for efficiency</li>
<li>Schedule 80% &#8211; give 20% for creative solutions ( people need time to _think_ ) &#8211; this will take effect on new ideas, process improvements and other great things</li>
<li>20 great features is more profitable than producing 100 competent features &#8211; really better to have product with small but best-ever feature set than a large ill-target feature set</li>
<li>give people chance to prototype their ideas even if they looks crazy on paper &#8211; POC shouldn&#8217;t take too much time, but if works it will be really great &#8211; allow people to pursue their passions</li>
<li>Publicize and reward project which goes onto production</li>
</ul>
<p>ps. Same stuff about productivity : <a href="http://positivesharing.com/2010/02/5-new-rules-of-productivity/">5 new rules of productivity</a></p>
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		<title>US military builds HPC clusted based on Sony PS3</title>
		<link>http://bokov.net/weblog/internet/us-military-builds-hpc-clusted-based-on-sony-ps3/</link>
		<comments>http://bokov.net/weblog/internet/us-military-builds-hpc-clusted-based-on-sony-ps3/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 11:50:49 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[internet]]></category>
		<category><![CDATA[compute cloud]]></category>
		<category><![CDATA[HPC]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=326</guid>
		<description><![CDATA[The US military has announced plans to buy 2,200 more of the game consoles, so that they can massively beef up the processing power of an existing, PS3-based supercomputer. A &#8220;Justification Review Document,&#8221; which has oddly been deleted from Google since I found it but is still available at this cache link, explains that, &#8220;the [...]]]></description>
			<content:encoded><![CDATA[<p>The US military has announced plans to buy 2,200 more of the game consoles, so that they can massively beef up the processing power of an existing, PS3-based supercomputer. A <a href="http://74.125.155.132/search?q=cache:W7AtwjJ1NpEJ:https://www.fbo.gov/download/6ec/6ec0ce98eda8db871e7ef75fae40c1cc/Justification_Review_Document_(J%26A).doc+“architectural+studies”+sony+">&#8220;Justification Review Document,&#8221;</a> which has oddly been deleted from Google since I found it but is still available at this cache link, explains that, &#8220;the new PS3s will be placed in a cluster environment with an existing cluster of 336 PS3s by connecting each of the units&#8217; one gigabit Ethernet port to a common 24 port gigabit hub.&#8221;<br />
via <a href="http://arstechnica.com/security/news/2009/11/sony-still-subsidizing-us-supercomputer-efforts.ars">arstechnica.com</a></p>
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		<title>10 reasons why cloud computing is bad idea</title>
		<link>http://bokov.net/weblog/ec2/10-reasons-why-cloud-computing-is-bad-idea/</link>
		<comments>http://bokov.net/weblog/ec2/10-reasons-why-cloud-computing-is-bad-idea/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 10:07:03 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[ec2]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=270</guid>
		<description><![CDATA[* Cloud Computing makes your IT excessively dependent on the Internet * Cloud Computing will attract clients mainly from Western markets * Cloud Computing makes you dependent on the goodwill of your ISP * Cloud Computing can expose you to the unethical practices of your ISP * Cloud Computing is against the spirit of Personal [...]]]></description>
			<content:encoded><![CDATA[<p>* Cloud Computing makes your IT excessively dependent on the Internet<br />
* Cloud Computing will attract clients mainly from Western markets<br />
* Cloud Computing makes you dependent on the goodwill of your ISP<br />
<span id="more-270"></span><br />
* Cloud Computing can expose you to the unethical practices of your ISP<br />
* Cloud Computing is against the spirit of Personal Computing<br />
* Cloud Computing makes your Cloud Data subject to American law<br />
* Cloud Computing can expose your Confidential Data to “Corrupt Elements”<br />
* Cloud Computing is sounding more like a Lobby than a Trend<br />
* Cloud Computing may be of little consequence for the Average Small Business<br />
* Cloud Computing may not contribute to your national economy<br />
<br />
<img src="http://bokov.net/lj/CloudComputingTechTangerinecom.jpg" alt="cloud computing"><br />
Found it here : <a href="http://www.techtangerine.com/2009/06/02/ten-reasons-why-cloud-computing-is-a-bad-idea/">Ten Reasons Why Cloud Computing is a Bad Idea</a> by Hamad Subani.</p>
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		<title>Great point for startups</title>
		<link>http://bokov.net/weblog/internet/great-point-for-startups/</link>
		<comments>http://bokov.net/weblog/internet/great-point-for-startups/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 08:45:42 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[internet]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[creative ideas]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[web framework]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=263</guid>
		<description><![CDATA[NYC big ideas : Realtime data on subway / bus arrivals / locations for use in mobile apps, Free WiFi locations in all 5 boroughs Mobile app to replace metro cards and kiosks via Tim o&#8217;Reilly]]></description>
			<content:encoded><![CDATA[<p><a href="http://insights.appsfordemocracy.org/pages/22069-nyc-big-apps-ideas">NYC big ideas</a> :</p>
<ul>
<li>Realtime data on subway / bus arrivals / locations for use in mobile apps,</li>
<li>Free WiFi locations in all 5 boroughs</li>
<li>Mobile app to replace metro cards and kiosks</li>
</ul>
<address><em>via <a href="http://twitter.com/timoreilly">Tim o&#8217;Reilly</a></em></address>
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		<title>John Markoff and Clay Shirky talk to David Gelernter &#8211; Lord of the Cloud</title>
		<link>http://bokov.net/weblog/useful-links/john-markoff-and-clay-shirky-talk-to-david-gelernter-lord-of-the-cloud/</link>
		<comments>http://bokov.net/weblog/useful-links/john-markoff-and-clay-shirky-talk-to-david-gelernter-lord-of-the-cloud/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:09:51 +0000</pubDate>
		<dc:creator>Alexey Bokov</dc:creator>
				<category><![CDATA[compute grid]]></category>
		<category><![CDATA[useful links]]></category>
		<category><![CDATA[compute cloud]]></category>
		<category><![CDATA[Elastic Compute Cloud]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://bokov.net/weblog/?p=224</guid>
		<description><![CDATA[The central idea we were working on was this idea of de-localized information — information for which I didn&#8217;t care what computer it was stored on. It didn&#8217;t depend on any particular computer. I didn&#8217;t know the identities of other computers in the ensemble that I was working on. I just knew myself and the [...]]]></description>
			<content:encoded><![CDATA[<p>The central idea we were working on was this idea of de-localized information — information for which I didn&#8217;t care what computer it was stored on. It didn&#8217;t depend on any particular computer. I didn&#8217;t know the identities of other computers in the ensemble that I was working on. I just knew myself and the cybersphere, or sometimes we called it the tuplesphere, or just a bunch of information floating around. We used the analogy — we talked about helium balloons. We used a million ways to try and explain this idea &#8211; <a href="http://www.edge.org/3rd_culture/gelernter09/gelernter09_index.html">hn Markoff and Clay Shirky talk to David Gelernter &#8211; Lord of the Cloud</a></p>
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